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Software Engineering and Architectures for Realtime Interactive Systems Working Group

The SEARIS Working Group is a loosly connected group of researcher and professionals which brings together system architects and developers for realtime interactive systems to analyze and discuss the state of the art and future directions of interactive systems design. The primary activity is the organisation of an annual workshop.

SEARIS Workshop @ IEEE VR 2016

9th Workshop on Software Engineering and Architectures for Realtime Interactive Systems SEARIS 2016

In conjunction with IEEE Virtual Reality 2016

You are welcomed to join us in Greenville, South Carolina .

Date: March 19-23, 2016 Greenville, South Carolina


SEARIS provides a forum for researchers and practitioners working on the design, development, and support of realtime interactive systems (RIS). These systems span from Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) environments to novel Human-Computer Interaction systems (such as multimodal or multitouch architectures) and entertainment applications in general. Their common principle is a strong user centric orientation which requires real-time processing of simulation aspects as well as input/output events according to perceptual constraints. Therefore, we encourage researchers and developers of real-time human computer interaction systems of all flavors to share their experiences and learn from each other during this workshop.

SEARIS wants to account the state-of-the-art in software design and software engineering for realtime interactive systems, to shape a common understanding, to compare systems and approaches and derive common paradigms, to develop useful and necessary methods and techniques, and to foster new ideas. Topics of interest include (but are not limited to):

Architectures: data-flow-oriented, object-oriented, component-based, scene graph(s), etc. Abstraction mechanisms: entity centered design, world descriptions, semantic modeling Reusability/Extensibility: plugins, components, modules, extension points, etc. RIS Programming: class libraries, scripting & core implementation languages, declarative languages and solutions

System Issues: operating systems, portability, networking, distribution, etc. Adaptivity: support of configurability, personalization, adaptation Behavior: support and integration of behavioral components (physics, AI, etc.) Implementation and Testing of Realtime Interactive Systems Performance: consideration of evaluation strategies, latency, synchronization, etc.

We welcome reflective and even controversial contributions.


Time Description
08:30 - 08:40 Welcome
Session 1 Systems and Frameworks
08:40 - 9:20 Content Creation for an Immersive Virtual Measurement and Analysis Laboratory [ Download Slides ]
Research Paper Wesley Griffin, William George, Terence Griffin, John Hagedorn, Marc Olano, Steven Satterfield, James Sims and Judith Terrill
09:20 - 10:00 A Framework to Facilitate Modular Visualization Design for Real-Time Interactive Systems [ Download Slides ]
Research Paper Carmine Elvezio, Mengu Sukan and Steven Feiner
Coffee Break
Session 2 Base Technology
10:30 - 11:10 Reducing Application-Stage Latencies For Real-Time Interactive Systems [ Download Slides ]
Research Paper Jan-Philipp Stauffert, Florian Niebling and Marc Erich Latoschik
11:10 - 11:50 Wait-Free Hash Maps in the Entity-Component-System Pattern for Realtime Interactive Systems
Research Paper Patrick Lange, Rene Weller, Gabriel Zachmann
11:50 - 12:15 Ambient Fields: Representing Potential Sensory Information [ Download Slides ]
Position Paper Antony Steed and Mandayam A. Srinivasan
Lunch Break

Session 3 Input Processing and Collaboration
13:45 - 14:25 Semantics-based Software Techniques for Maintainable Multimodal Input Processing in Real-time Interactive Systems [ Download Slides ]
Research Paper Martin Fischbach, Dennis Wiebusch and Marc Erich Latoschik
14:25 - 15:05 ImmersiveDeck: A large-scale wireless VR system for multiple users [ Download Slides ]
Research Paper Iana Podkosova, Khrystyna Vasylevska, Christian Schoenauer, Emanuel Vonach, Peter Fikar, Elisabeth Broneder and Hannes Kaufmann
15:05 - 15:30 Visionary Collaborative Outdoor Reconstruction using SLAM and SfM [ Download Slides ]
Position Paper Philipp Fleck, Dieter Schmalstieg and Clemens Arth
Closing and Coffee Break
Video Presentation A Full-Body Motion Calibration and Retargeting for Intuitive Object Manipulation in Immersive Virtual Environments
Research Paper Brandon Wilson, Matthew Bounds and Alireza Tavakkoli

Deadlines SEARIS 2016

Please note the following important dates:

  • Abstract submission: January 25th, 2016
  • Paper submission: February 1th, 2016
  • Notification of acceptance: February 15th, 2016
  • Camera ready: February 29nd, 2016
  • Workshop: March 19th or 20th (please check for update)

Program Committee

(to be confirmed)

  • Roland Blach (CC Virtual Environments Fraunhofer IAO Stuttgart, Germany)
  • Pablo Figueroa (Universidad de los Andes, Bogota, Colombia)
  • Marc Erich Latoschik (University of Würzburg, Germany)
  • Jean-Luc Lugrin (University of Würzburg, Germany)
  • Bruno Raffin (INRIA, France)
  • Dirk Reiners (University of Arkansas, Little Rock, USA)
  • Anthony Steed (University College London, UK)
  • Henrik Tramberend (Beuth University, Berlin)

Following last year, research paper, position paper, and the state of the art reports will be included and indexed in the IEEE digital library.

The review process is double blind, so please upload an anonymous version of your submission.

Submission System for SEARIS @ IEEE VR 2016

Call for paper (pdf)


Past Workshops


Founding Members



  • Organizer email: searis _ at _