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Software Engineering and Architectures for Realtime Interactive Systems Working Group

The SEARIS Working Group is a loosly connected group of researcher and professionals which brings together system architects and developers for realtime interactive systems to analyze and discuss the state of the art and future directions of interactive systems design. The primary activity is the organisation of an annual workshop.

SEARIS Workshop @ IEEE VR 2016

9th Workshop on Software Engineering and Architectures for Realtime Interactive Systems SEARIS 2016

In conjunction with IEEE Virtual Reality 2016

You are welcomed to join us in Greenville, South Carolina .

Date: March 19-23, 2016 Greenville, South Carolina

Call for Paper SEARIS 2016

Overview

SEARIS provides a forum for researchers and practitioners working on the design, development, and support of realtime interactive systems (RIS). These systems span from Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) environments to novel Human-Computer Interaction systems (such as multimodal or multitouch architectures) and entertainment applications in general. Their common principle is a strong user centric orientation which requires real-time processing of simulation aspects as well as input/output events according to perceptual constraints. Therefore, we encourage researchers and developers of real-time human computer interaction systems of all flavors to share their experiences and learn from each other during this workshop.

SEARIS wants to account the state-of-the-art in software design and software engineering for realtime interactive systems, to shape a common understanding, to compare systems and approaches and derive common paradigms, to develop useful and necessary methods and techniques, and to foster new ideas. Topics of interest include (but are not limited to):

Architectures: data-flow-oriented, object-oriented, component-based, scene graph(s), etc. Abstraction mechanisms: entity centered design, world descriptions, semantic modeling Reusability/Extensibility: plugins, components, modules, extension points, etc. RIS Programming: class libraries, scripting & core implementation languages, declarative languages and solutions

System Issues: operating systems, portability, networking, distribution, etc. Adaptivity: support of configurability, personalization, adaptation Behavior: support and integration of behavioral components (physics, AI, etc.) Implementation and Testing of Realtime Interactive Systems Performance: consideration of evaluation strategies, latency, synchronization, etc.

We welcome reflective and even controversial contributions.

Deadlines SEARIS 2016

Please note the following important dates:

  • Abstract submission: January 25th, 2016
  • Paper submission: February 1th, 2016
  • Notification of acceptance: February 15th, 2016
  • Camera ready: February 29nd, 2016
  • Workshop: March 19th or 20th (please check http://www.searis.net for update)

Program Committee

(to be confirmed)

  • Roland Blach (CC Virtual Environments Fraunhofer IAO Stuttgart, Germany)
  • Pablo Figueroa (Universidad de los Andes, Bogota, Colombia)
  • Marc Erich Latoschik (University of Würzburg, Germany)
  • Jean-Luc Lugrin (University of Würzburg, Germany)
  • Bruno Raffin (INRIA, France)
  • Dirk Reiners (University of Arkansas, Little Rock, USA)
  • Anthony Steed (University College London, UK)
  • Henrik Tramberend (Beuth University, Berlin)



Following last year, research paper, position paper, and the state of the art reports will be included and indexed in the IEEE digital library.

The review process is double blind, so please upload an anonymous version of your submission.

Submission System for SEARIS @ IEEE VR 2016

Call for paper (pdf)

Information

Past Workshops

Resources

Founding Members

SEARIS-Organizers.jpg

Contact

  • Organizer email: searis _ at _ searis.net