Workshop2009 Description
From SEARIS
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2nd Workshop on Software Engineering and Architectures for Realtime Interactive Systems
Description
SEARIS provides a forum for researchers and practitioners working on the design, development, and support of realtime interactive systems which span from VR, AR, and MR environments to novel Human-Computer-Interaction systems and entertainment applications. After a successful initial SEARIS workshop in 2008 [1], this first follow-up proceeds to establish a sustainable community shaping a common understanding, deriving common paradigms, developing useful and necessary methods and techniques, and fostering new ideas.
This year's workshop builds on our previous experiences at SEARIS 2008 and fosters an interactive, discussion-like exchange format as opposed to rather traditional paper presentations.
Various hot-topics have been identified from the current scientific discussion and will be presented and discussed in different panels. Panelists will have the opportunity to present short statements on these topics and discuss them with the other participants. This format will allow us to develop a deeper understanding of detailed technical issues and to compare existing approaches with regard to specific questions and issues.
The following main categories and related topics will be of special interest:
- Basic Concepts: data-flow-oriented, object-oriented, component-based, scene graph(s), etc.
- Abstraction: entity centered design, world descriptions, semantic modeling
- Reusability/Extensibility: plugins, components, modules, extension points, etc.
- Programming: class libraries, scripting languages, declarative languages
- Architectural Issues: operating systems, platform independence, networking, distribution, etc.
- Adaptivity: support of configurability, personalization, adaptation
- Behavior: support and integration of behavioral components (physics, AI, etc.)
- Implementation and Testing of Realtime Interactive Systems
- Performance: consideration of evaluation strategies, latency, synchronization, etc.
For the SEARIS 2009 full day workshop, accepted authors will expose their contributions to a specific subject in one of several panels. Authors may submit contributions to several topics, and they will present in the ones that were accepted by the committee. During the panel we will encourage the active participation of the audience, in order to concentrate and enlighten the discussion. This includes active feedback to the speakers where to concentrate and where to speed up. Besides these main panels we will have a poster session with presentations which show a compact overview on systems and their architecture. We expect this structure to provide more focused discussions and a lively environment.
The target audience includes researchers and developers from VR/AR as well as from technically close fields like ambient/pervasive computing and - of course - the computer games community.
Organizers
- Marc Erich LatoschikBayreuth University, Germany
- Dirk ReinersUniversity of Louisiana, Lafayette, USA
- Roland BlachCC Virtual Environments Fraunhofer IAO Stuttgart, Germany
- Pablo FigueroaUniversidad de los Andes Bogota, Colombia
- Raimund DachseltOtto-von-Guericke-Universität Magdeburg, Germany
Contact
SEARIS email address (all co-organizers): searis@isg.cs.uni-magdeburg.de
Biographies
- Marc Erich Latoschik
- Marc's research area is Intelligent Virtual Environments (IVEs). Interdisciplinary devoted to Artificial Intelligence, real-time 3D computer graphics and Cognitive Sciences, he works on game development, Virtual Reality, multimedia and simulation, and novel multimodal human-computer interaction methods. He headed the AI & VR Lab of the AI group at the University of Bielefeld, became a professor for media informatics at the University of Applied Sciences in Berlin, and is now a professor for multimedia systems and visualization at Bayreuth University.
- Dirk Reiners
- Dirk Reiners is an Assistant Professor in the Center for Advanced Computer Studies (CACS) at the University of Louisiana, Lafayette. His main interests are in interactive computer graphics and software architectures for interactive graphics applications. He is the project lead for the OpenSG Open Source scenegraph project.
- Roland Blach
- Roland Blach is a senior scientist at the Competence Centre for Virtual Environments of Fraunhofer IAO in Stuttgart. He is one of the architects of the VR system Lightning and has participated in many industrial and research projects. His research interests are software architectures for interactive realtime systems, 3D interaction, projection based display systems and immersive information visualization.
- Pablo Figueroa
- Pablo Figueroa is an associate professor at Universidad de los Andes, in Bogota, Colombia. He is the technical leader of Colivri, a lab on Interaction, Visualization, and Robotics in Latin America (http://colivri.uniandes.edu.co/). Prof. Figueroa's current research interests include scalable VR applications, tiled displays, development environments for MR applications, and distributed, heterogeneous VR. Prof. Figueroa is a member of the IEEE Computer Society and ACM SIGGRAPH.
- Raimund Dachselt
- Raimund is an assistant professor (Juniorprofessor) at the University of Magdeburg, where he heads the User Interface & Software Engineering group. Within his doctoral thesis he developed a component-based architecture and 3D widgets for interactive 3D applications (www.contigra.com). Besides his participation in various desktop VR research projects, his current research focus is the design and development of seamless user interfaces in mixed-display/device environments. Dr. Dachselt is a member of the IEEE Computer Society, ACM SIGCHI and SIGSOFT. He has co-organized several international workshops.
References
[1]Latoschik, M., Reiners, D., Blach, R., Figueroa, P., Dachselt, R. (Eds.): Software Engineering and Architectures for Realtime Interactive Systems (SEARIS), IEEE VR 2008 Workshop Proceedings, Shaker Publishing, Aachen, ISBN: 978-3-8322-7029-2, February 2008.
