Workshop2009 Program
Workshop Program
SEARIS provides a forum for researchers and practitioners working on the design, development, and support of realtime interactive systems which span from VR, AR, and MR environments to novel Human-Computer-Interaction systems and entertainment applications. After a successful initial SEARIS workshop in 2008, this first follow-up proceeds to establish a sustainable community shaping a common understanding, deriving common paradigms, developing useful and necessary methods and techniques, and fostering new ideas.
Various hot-topics have been identified from the current scientific discussion and will be presented and discussed in different panels. Panelists will have the opportunity to present short statements on these topics and discuss them with the other participants. This format will allow us to develop a deeper understanding of detailed technical issues and to compare existing approaches with regard to specific questions and issues.
This year's workshop builds on our previous experiences at SEARIS 2008 and fosters an interactive, discussion-like exchange format as opposed to rather traditional paper presentations. We hope it will become a lively discussion with fruitful interaction between presenters and audience.
| Time | Topic | Presenter |
| 9:00-9:15 | Welcome | Organizers |
| 9:15-9:45 | Specific System Architectures | Moderator: Pablo Figueroa |
| SUED: An Extensible Framework for the Development of Low-cost DVE System (full paper) | Sergio Casas, Pedro Morillo, Jesús Gimeno, Marcos Fernández | |
| A Framework for Networked Interactive Surfaces (full paper) | Tom Cuypers, Karel Frederix, Chris Raymaekers, Philippe Bekaert | |
| Coupling Virtual Reality Open Source Software Using Message Oriented Middleware (full paper) | Fábio Rodrigues, Rodrigo Ferraz, Márcio Cabral, Fernando Teubl, Olavo Beloc, Marcia Kondo, Marcelo Zuffo, Roseli Lopes | |
| 9:45-10:30 | Panel: Specific System Architectures
|
Presenters of the three talks
Moderator Pablo Figueroa |
| 10:30-11:00 | Coffee Break | |
| 11:00-11:30 | Modeling and Abstraction | Moderator: Marc-Erich Latoschik |
| VR for Everybody: The SNaP Framework (full paper) | Michelle Annett, Walter Bischof | |
| Centralized Spatial Data Structures for Interactive Environments (full paper) | Florian Mannuß, André Hinkenjann, Joachim Günther | |
| 11:30-12:15 | Panel: Modeling and Abstraction
|
Presenters of the three talks
Moderator Marc-Erich Latoschik |
| 12:15-13:30 | Lunch Break | |
| 13:30-14:00 | Open Discussion Space | Organizers/All |
| 14:00-14:30 | Subsystems of RIS | Moderator: Dirk Reiners |
| Intuitive Interaction with VR Applications Using Video-based Gesture Recognition (full paper) | Cornelius Malerczyk | |
| Simplifying the Integration of Virtual Humans into Dialog-like VR Systems (full paper) | Yvonne Jung, Johannes Behr | |
| A Prototyping Architecture for Augmented Reality (full paper) | Mario Becker, Harald Wuest, Folker Wientapper, Timo Engelke | |
| 14:30-15:15 | Panel: Subsystems of RIS
|
Presenters of the three talks
Moderator Dirk Reiners |
| 15:15-15:45 | Coffee Break | |
| 15:45-16:15 | Methodology and Patterns | Moderator: Roland Blach |
| 3DUI Flavors Beyond Vanilla (full paper) | Chadwick Wingrave | |
| Design Patterns in Componentized Scenegraphs (full paper) | Nicholas Polys, Shyam Visamsetty, Eli Tilevich | |
| The Value of Patterns in Deep Media Scenegraphs (full paper) | Nicholas Polys, Shyam Visamsetty, Eli Tilevich | |
| 16:15-17:00 | Panel: Methodology and Patterns
|
Presenters of the three talks
Moderator Roland Blach |
| 17:00 | Closing | Organizers |