Workshop2009 Program

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Workshop Program

SEARIS provides a forum for researchers and practitioners working on the design, development, and support of realtime interactive systems which span from VR, AR, and MR environments to novel Human-Computer-Interaction systems and entertainment applications. After a successful initial SEARIS workshop in 2008, this first follow-up proceeds to establish a sustainable community shaping a common understanding, deriving common paradigms, developing useful and necessary methods and techniques, and fostering new ideas.

Various hot-topics have been identified from the current scientific discussion and will be presented and discussed in different panels. Panelists will have the opportunity to present short statements on these topics and discuss them with the other participants. This format will allow us to develop a deeper understanding of detailed technical issues and to compare existing approaches with regard to specific questions and issues.

This year's workshop builds on our previous experiences at SEARIS 2008 and fosters an interactive, discussion-like exchange format as opposed to rather traditional paper presentations. We hope it will become a lively discussion with fruitful interaction between presenters and audience.

Time Topic Presenter
9:00-9:15 Welcome Organizers
9:15-9:45 Specific System Architectures Moderator: Pablo Figueroa
SUED: An Extensible Framework for the Development of Low-cost DVE System (full paper) Sergio Casas, Pedro Morillo, Jesús Gimeno, Marcos Fernández
A Framework for Networked Interactive Surfaces (full paper) Tom Cuypers, Karel Frederix, Chris Raymaekers, Philippe Bekaert
Coupling Virtual Reality Open Source Software Using Message Oriented Middleware (full paper) Fábio Rodrigues, Rodrigo Ferraz, Márcio Cabral, Fernando Teubl, Olavo Beloc, Marcia Kondo, Marcelo Zuffo, Roseli Lopes
9:45-10:30 Panel: Specific System Architectures
  • How to classify RIS?
  • What are the best papers on system architectures?
  • Is there an agreement on the best event/message passing approaches?
Presenters of the three talks

Moderator Pablo Figueroa

10:30-11:00 Coffee Break
11:00-11:30 Modeling and Abstraction Moderator: Marc-Erich Latoschik
VR for Everybody: The SNaP Framework (full paper) Michelle Annett, Walter Bischof
Centralized Spatial Data Structures for Interactive Environments (full paper) Florian Mannuß, André Hinkenjann, Joachim Günther
11:30-12:15 Panel: Modeling and Abstraction
  • How to deal with the diversity of models in different tools that are integrated into a RIS solution?
  • What are the key abstractions which have proven useful?
Presenters of the three talks

Moderator Marc-Erich Latoschik

12:15-13:30 Lunch Break
13:30-14:00 Open Discussion Space Organizers/All
14:00-14:30 Subsystems of RIS Moderator: Dirk Reiners
Intuitive Interaction with VR Applications Using Video-based Gesture Recognition (full paper) Cornelius Malerczyk
Simplifying the Integration of Virtual Humans into Dialog-like VR Systems (full paper) Yvonne Jung, Johannes Behr
A Prototyping Architecture for Augmented Reality (full paper) Mario Becker, Harald Wuest, Folker Wientapper, Timo Engelke
14:30-15:15 Panel: Subsystems of RIS
  • What components are necessary for an up-to-date RIS?
  • How do the modules communicate, how are they integrated?
Presenters of the three talks

Moderator Dirk Reiners

15:15-15:45 Coffee Break
15:45-16:15 Methodology and Patterns Moderator: Roland Blach
3DUI Flavors Beyond Vanilla (full paper) Chadwick Wingrave
Design Patterns in Componentized Scenegraphs (full paper) Nicholas Polys, Shyam Visamsetty, Eli Tilevich
The Value of Patterns in Deep Media Scenegraphs (full paper) Nicholas Polys, Shyam Visamsetty, Eli Tilevich
16:15-17:00 Panel: Methodology and Patterns
  • How are rather abstract methodologies linked to actual systems and implementations?
  • How to Evaluate and Compare RIS Frameworks and Architectures
Presenters of the three talks

Moderator Roland Blach

17:00 Closing Organizers