Workshop 2008 CfP

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Contents

IEEE VR 2008 WORKSHOP "SEARIS"

SEARIS - Software Engineering and Architectures for Realtime Interactive Systems Several conceptual and technical approaches have been developed and utilized in the field of Realtime Interactive Systems (RIS). Virtual, Augmented, Virtualized, in general Mixed Realities, as well as realtime simulation and computer games led to manifold inspiring solutions for RIS developments in research and production. But they also implement very common principles in the field. However, it is often difficult to identify and separate both novel results and well known solutions in any new system. The goal of this workshop is to analyze and structure the current state-of-the-art in software engineering and architectures as required for Realtime Interactive Systems. We want this workshop to point out paradigms, concepts, methods, and techniques that support technical developments required in our field. A unified presentation of systems will allow us to support research and development in a more efficient way, and will provide a valuable source of information for future developments.

In preceding years, several researchers have organized related workshops and loosely organized themselves as an unofficial interest group during past events and beyond. Their goal is to create a forum where researchers from all directions in the broad field of Virtual and Augmented Reality can contribute and debate their respective technical approaches. The workshop will provide a face-to-face opportunity to further support this emerging project.

ORGANIZATION

  • Conference website: www.searis.org (online soon)
  • Submission of
    • a position/experience paper on a specific system or
    • a theoretical architectural framework/approach.
  • First Half day:
    • Introduction by Organizers
    • Presentation of the submissions in tecnote style (10 min. each)
  • Second Half day:
    • Panel/plenum discussion debating the work presented
    • Identifying general structures, directions, and fields of applications
    • Formulation of common requirements and possible paradigms, concepts, methods and techniques to solve them.
  • Summary
    • Combined presentation of these group discussions
    • Conclusion and Future Activities

The target audience includes researchers and developers from VR/AR as well as from technically close fields like mixed reality, ambient/pervasive computing and - of course - the computer games community.

The results of the discussions and the workshop will be collected and published after the workshop.

SUBMISSION AND IMPORTANT DATES

Submissions should follow the IEEE Computer Society format, and should be between 3 and 4 pages long. Please include all author and contact information in your submission. Additional materials (text, video, pictures, XML files etc.) are welcomed to support the submission. Unless clearly indicated otherwise, submission of a workshop contribution and associated materials implies permission for a publication on the Web. The submissions will be printed and published by Shaker.

All papers should be between 3-4 pages and must be submitted electronically using an online conference system. Details will be found at www.searis.org.

  • Submission deadline: January 26th, 2008
  • Notification of acceptance: February 7th, 2008
  • Camera-ready submission: February 9th, 2008

ORGANIZERS

  • Marc Erich Latoschik, AI & VR Lab, Bielefeld University, Bielefeld, Germany
  • Dirk Reiners, University of Louisiana, Lafayette, USA
  • Roland Blach, CC Virtual Environments Fraunhofer IAO Stuttgart, Germany
  • Pablo Alejandro Figueroa Forero, Universidad de los Andes Bogota, Colombia
  • Raimund Dachselt, Otto-von-Guericke-Universität Magdeburg, Germany