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Software Engineering and Architectures for Realtime Interactive Systems Working Group
The SEARIS Working Group is a loosly connected group of researcher and professionals which brings together system architects and developers for realtime interactive systems to analyze and discuss the state of the art and future directions of interactive systems design. The primary activity is the organisation of an annual workshop.
SEARIS @ IEEE VR 2010
IEEE VR 2010 Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS) March 21, 2010, Waltham, MA, USA
Schedule
- 08:30 - 08:50: Welcome
- 08:50 - 10:30: Session 1: Concepts, Methods and Techniques
- 10:30 - 11:00: Coffee Break
- 11:00 - 12:15: Session 2: Frameworks & Specific Architectures
- 12:15 - 01:30: Lunch
- 01:30 - 15:10: Session 3: Behaviour & Dataflow
- 15:10 - 15:30: Coffee Break
- 15:30 - 16:45: Session 4: Distribution
- 16:45 - 17:00: Final Conclusions
Presentations
Concepts, Methods and Techniques
- 55 - Model Driven Iterative VR and AR Development, Arnd Vitzthum, Bernhard Jung
- 45 - Requirements in VR Systems: The REViR Approach and its Preliminary Evaluation, Matthias Galster, Antoine Widmer
- 33 - An Approach Facilitating 3D/VR System Development Using Behavior Design Patterns, Bram Pellens, Frederic Kleinermann, Olga De Troyer
- 34 - SORA: a Service-Oriented Rendering Architecture, Michael Repplinger, Alexander Löffler, Benjamin Schug, Philipp Slusallek,
Frameworks & Specific Architectures
- 52 - The Ocean framework: providing the basis for next-gen MR applications, Jan Herling, Wolfgang Broll
- 32 - TINT: Towards a Pure Python Augmented Reality Framework, Ulrich Eck, Christian Sandor,
- 37 - A Component-based Architecture for Image-based Rendering 3D Applications or How to Build a Swiss army knife for 3D Photo Collection Applications, Paul Grimm, Frank Nagl
Behaviour & Dataflow
- 36 - Energy-Efficient Scheduling of Synchronous Dataflow Graphs on Multiprocessor Platforms, Margarete Sackmann, Dirk Janssens
- 51 - A Comparison of Parallelization Methods for Data Flow Networks, Stephan Rehfeld, Marc Latoschik
- 41 - Towards AR Game Engines, Jean-Luc Lugrin, Marc Cavazza
- 46 - VITAL - The Virtual Environment Interaction Technique Abstraction Layer, Mathis Csisinko, Hannes Kaufmann
Distribution
- 53 - Architectures and Mechanisms to Maintain efficiently Consistency in Collaborative Virtual Environments, Cédric Fleury, Thierry Duval, Valérie Gouranton, Bruno Arnaldi
- 40 - Integrating the DIS Protocol into a Fully-Immersive Simulation Application, Dioselin Gonzalez, Carsten Neumann, Jan P. Springer, Dirk Reiners, Carolina Cruz-Neira
- 42 - Reducing Latency in Service-Based Distributed Virtual Environments, Xiaoyu Zhang, Denis Gracanin, Eli Tilevich
Links:
DEADLINES
- Abstract Submission: 29th of January 2010
- Paper Submission: 5th of February 2010
- Notification of acceptance: 12th of February 2010
- Camera-ready: 19th of February 2010
- Workshop: 21th of March 2010 (please check http://www.searis.net for updates)
Past Workshops
Resources
Organization Team
- Marc Erich Latoschik, Bayreuth University, Germany
- Raimund Dachselt, Otto-von-Guericke-Universität Magdeburg, Germany
- Dirk Reiners, University of Louisiana, Lafayette, USA
- Roland Blach, CC Virtual Environments Fraunhofer IAO Stuttgart, Germany
- Pablo Figueroa, Universidad de los Andes Bogota, Colombia
Contact
- Organizer email: searis _ at _ isg.cs.uni-magdeburg.de

